using System; using Cpp2IlInjected; using UnityEngine; namespace VRPanorama { // Token: 0x02000754 RID: 1876 [Token(Token = "0x2000754")] public class VRBuilderScript : MonoBehaviour { // Token: 0x06003639 RID: 13881 RVA: 0x000E07FC File Offset: 0x000DE9FC [Token(Token = "0x6003639")] [Address(RVA = "0x853360", Offset = "0x852160", VA = "0x180853360")] public void BuildObject() { GameObject gameObject = this.obj; float z = this.spawnPoint.z; Quaternion identity = Quaternion.identity; } // Token: 0x0600363A RID: 13882 RVA: 0x000E0824 File Offset: 0x000DEA24 [Token(Token = "0x600363A")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public VRBuilderScript() { } // Token: 0x04002D1F RID: 11551 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D1F")] public GameObject obj; // Token: 0x04002D20 RID: 11552 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D20")] public Vector3 spawnPoint; } }