using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020006BE RID: 1726 [Token(Token = "0x20006BE")] public class VolumeDisplay : MonoBehaviour { // Token: 0x06003281 RID: 12929 RVA: 0x000CEBB4 File Offset: 0x000CCDB4 [Token(Token = "0x6003281")] [Address(RVA = "0x1563C20", Offset = "0x1562A20", VA = "0x181563C20")] private void Awake() { float[] array = new float[this.indicators.Length]; this.FDOEOBHECHG = array; float[] array2 = new float[this.indicators.Length]; float[] fdoeobhechg = this.FDOEOBHECHG; int num = 0; this.BHNCBKCFMDJ = array2; if (num < fdoeobhechg.Length) { fdoeobhechg[0] = (float)num; GameObject[] array3 = this.indicators; float[] bhncbkcfmdj = this.BHNCBKCFMDJ; float gmhlilgadkl = this.GMHLILGADKL; float num2 = this.maxVolume; num++; float num3; bhncbkcfmdj[0] = num3; float[] fdoeobhechg2 = this.FDOEOBHECHG; } } // Token: 0x06003282 RID: 12930 RVA: 0x000CEC48 File Offset: 0x000CCE48 [Token(Token = "0x6003282")] [Address(RVA = "0x1563DE0", Offset = "0x1562BE0", VA = "0x181563DE0")] private void Update() { Player k__BackingField = Player.k__BackingField; int num = 0; if (!(k__BackingField == num)) { float audioMaxForFrame = Player.k__BackingField.DNMEOEIALCD; int length = this.indicators.Length; float[] bhncbkcfmdj = this.BHNCBKCFMDJ; GameObject[] array = this.indicators; if (array[length].activeSelf) { float realtimeSinceStartup = Time.realtimeSinceStartup; float[] fdoeobhechg = this.FDOEOBHECHG; if (realtimeSinceStartup > "{il2cpp array field local17->}") { GameObject gameObject = this.indicators[length]; int num2 = 0; gameObject.SetActive(num2 != 0); bool activeSelf = array[length].activeSelf; ulong num3; this.indicators[length].SetActive(num3 != 0UL); float[] fdoeobhechg2 = this.FDOEOBHECHG; float realtimeSinceStartup2 = Time.realtimeSinceStartup; fdoeobhechg2[0] = realtimeSinceStartup2; } } } } // Token: 0x06003283 RID: 12931 RVA: 0x000CED1C File Offset: 0x000CCF1C [Token(Token = "0x6003283")] [Address(RVA = "0x1564140", Offset = "0x1562F40", VA = "0x181564140")] public VolumeDisplay() { } // Token: 0x040029BB RID: 10683 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029BB")] [SerializeField] private GameObject[] indicators; // Token: 0x040029BC RID: 10684 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40029BC")] private float[] BHNCBKCFMDJ; // Token: 0x040029BD RID: 10685 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40029BD")] private float[] FDOEOBHECHG; // Token: 0x040029BE RID: 10686 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40029BE")] private float GMHLILGADKL; // Token: 0x040029BF RID: 10687 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40029BF")] [SerializeField] private float maxVolume = 3.1622f; }