using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000749 RID: 1865 [Token(Token = "0x2000749")] public class WriteEXR : MonoBehaviour { // Token: 0x06003604 RID: 13828 RVA: 0x000DF2C0 File Offset: 0x000DD4C0 [Token(Token = "0x6003604")] [Address(RVA = "0x156F040", Offset = "0x156DE40", VA = "0x18156F040")] private void Start() { RenderTexture renderTexture; this.rt = renderTexture; global::UnityEngine.Object @object = Resources.Load("Materials/VRAA"); ulong num; Texture2D texture2D = new Texture2D(512, 512, (TextureFormat)((uint)17), num != 0UL); this.screenShot = texture2D; } // Token: 0x06003605 RID: 13829 RVA: 0x000DF300 File Offset: 0x000DD500 [Token(Token = "0x6003605")] [Address(RVA = "0x156F100", Offset = "0x156DF00", VA = "0x18156F100")] private void Update() { if (this.render) { global::UnityEngine.Object @object = Resources.Load("Materials/VRAA"); if (@object == 0) { } this.CCJADALGLDE = @object; RenderTexture renderTexture; this.unfilteredRt = renderTexture; RenderTexture renderTexture2; this.rt = renderTexture2; ulong num; Texture2D texture2D = new Texture2D(512, 512, (TextureFormat)((uint)5), num != 0UL); this.screenShot = texture2D; Texture2D videoScreenshot = this.GetVideoScreenshot(); this.screenShot = videoScreenshot; int num2 = 0; int num3 = 0; ulong num4; Color[] pixels = videoScreenshot.GetPixels(num3, num2, 512, (int)num4); this.MKFFGLKBNKA = pixels; string text = Application.dataPath + "\\VRPanorama\\StreamingAssets\\" + "/Test.exr"; ushort num5 = Convert.ToUInt16(this.HRes); ushort num6 = Convert.ToUInt16(this.WRes); Color[] mkffglkbnka = this.MKFFGLKBNKA; IDHIKOKKMEJ.BAFJMJLDDMG(text, (uint)num5, (uint)num6, mkffglkbnka); this.render = false; } } // Token: 0x06003606 RID: 13830 RVA: 0x000DF3EC File Offset: 0x000DD5EC [Token(Token = "0x6003606")] [Address(RVA = "0x156F330", Offset = "0x156E130", VA = "0x18156F330")] public void VideoRenderPrepare() { global::UnityEngine.Object @object = Resources.Load("Materials/VRAA"); if (@object == 0) { } this.CCJADALGLDE = @object; RenderTexture renderTexture; this.unfilteredRt = renderTexture; RenderTexture renderTexture2; this.rt = renderTexture2; ulong num; Texture2D texture2D = new Texture2D(512, 512, (TextureFormat)((uint)5), num != 0UL); this.screenShot = texture2D; } // Token: 0x06003607 RID: 13831 RVA: 0x000DF440 File Offset: 0x000DD640 [Token(Token = "0x6003607")] [Address(RVA = "0x156EE50", Offset = "0x156DC50", VA = "0x18156EE50")] public Texture2D GetVideoScreenshot() { Camera main = Camera.main; int num = 0; if (main == num) { Debug.LogError("There are no cameras with MAIN CAMERA tag in scene. Please assign MAIN CAMERA tag to your camera"); } RenderTexture renderTexture = this.unfilteredRt; main.targetTexture = renderTexture; main.Render(); RenderTexture.SetActive(this.unfilteredRt); Material ccjadalglde = this.CCJADALGLDE; RenderTexture renderTexture2 = this.unfilteredRt; ccjadalglde.mainTexture = renderTexture2; this.CCJADALGLDE.SetInt("_U", 1024); this.CCJADALGLDE.SetInt("_V", 1024); RenderTexture renderTexture3 = this.unfilteredRt; RenderTexture renderTexture4 = this.rt; Material ccjadalglde2 = this.CCJADALGLDE; Graphics.Blit(renderTexture3, renderTexture4, ccjadalglde2, -1); Texture2D texture2D = this.screenShot; int num2 = 0; int num3 = 0; int num4 = 0; texture2D.ReadPixels(num2, num4, num3); return this.screenShot; } // Token: 0x06003608 RID: 13832 RVA: 0x000DF51C File Offset: 0x000DD71C [Token(Token = "0x6003608")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public WriteEXR() { } // Token: 0x04002CEB RID: 11499 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CEB")] public RenderTexture rt; // Token: 0x04002CEC RID: 11500 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002CEC")] public RenderTexture unfilteredRt; // Token: 0x04002CED RID: 11501 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002CED")] public int HRes; // Token: 0x04002CEE RID: 11502 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002CEE")] public int WRes; // Token: 0x04002CEF RID: 11503 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002CEF")] public Texture2D screenShot; // Token: 0x04002CF0 RID: 11504 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002CF0")] private Color[] MKFFGLKBNKA; // Token: 0x04002CF1 RID: 11505 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002CF1")] public bool render; // Token: 0x04002CF2 RID: 11506 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002CF2")] private Material CCJADALGLDE; }