using System; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding { // Token: 0x0200005B RID: 91 [Token(Token = "0x2000034")] [Serializable] public class AstarColor { // Token: 0x06000427 RID: 1063 RVA: 0x00003FD4 File Offset: 0x000021D4 [Token(Token = "0x6000396")] [Address(RVA = "0x22E07A0", Offset = "0x22DF5A0", VA = "0x1822E07A0")] public static int ColorHash() { return 0; } // Token: 0x06000428 RID: 1064 RVA: 0x00003FEC File Offset: 0x000021EC [Token(Token = "0x6000397")] [Address(RVA = "0x22E0980", Offset = "0x22DF780", VA = "0x1822E0980")] public static Color GetAreaColor(uint area) { return default(Color); } // Token: 0x06000429 RID: 1065 RVA: 0x00004004 File Offset: 0x00002204 [Token(Token = "0x6000398")] [Address(RVA = "0x22E0A80", Offset = "0x22DF880", VA = "0x1822E0A80")] public static Color GetTagColor(uint tag) { return default(Color); } // Token: 0x0600042A RID: 1066 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x6000399")] [Address(RVA = "0x22E0B80", Offset = "0x22DF980", VA = "0x1822E0B80")] public void PushToStatic(AstarPath astar) { } // Token: 0x0600042B RID: 1067 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x600039A")] [Address(RVA = "0x22E0EC0", Offset = "0x22DFCC0", VA = "0x1822E0EC0")] public AstarColor() { } // Token: 0x04000281 RID: 641 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40001E9")] public Color _SolidColor; // Token: 0x04000282 RID: 642 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001EA")] public Color _UnwalkableNode; // Token: 0x04000283 RID: 643 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40001EB")] public Color _BoundsHandles; // Token: 0x04000284 RID: 644 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40001EC")] public Color _ConnectionLowLerp; // Token: 0x04000285 RID: 645 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40001ED")] public Color _ConnectionHighLerp; // Token: 0x04000286 RID: 646 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40001EE")] public Color _MeshEdgeColor; // Token: 0x04000287 RID: 647 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40001EF")] public Color[] _AreaColors; // Token: 0x04000288 RID: 648 [Token(Token = "0x40001F0")] public static Color SolidColor; // Token: 0x04000289 RID: 649 [Token(Token = "0x40001F1")] public static Color UnwalkableNode; // Token: 0x0400028A RID: 650 [Token(Token = "0x40001F2")] public static Color BoundsHandles; // Token: 0x0400028B RID: 651 [Token(Token = "0x40001F3")] public static Color ConnectionLowLerp; // Token: 0x0400028C RID: 652 [Token(Token = "0x40001F4")] public static Color ConnectionHighLerp; // Token: 0x0400028D RID: 653 [Token(Token = "0x40001F5")] public static Color MeshEdgeColor; // Token: 0x0400028E RID: 654 [Token(Token = "0x40001F6")] private static Color[] AreaColors; } }