using System; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding { // Token: 0x020000BB RID: 187 [Token(Token = "0x200006C")] public class RecastBBTreeBox { // Token: 0x060006DB RID: 1755 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x60005CD")] [Address(RVA = "0x24B68D0", Offset = "0x24B56D0", VA = "0x1824B68D0")] public RecastBBTreeBox(RecastMeshObj mesh) { } // Token: 0x060006DC RID: 1756 RVA: 0x000053B4 File Offset: 0x000035B4 [Token(Token = "0x60005CE")] [Address(RVA = "0x24B68A0", Offset = "0x24B56A0", VA = "0x1824B68A0")] public bool Contains(Vector3 p) { return default(bool); } // Token: 0x04000479 RID: 1145 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000351")] public Rect rect; // Token: 0x0400047A RID: 1146 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000352")] public RecastMeshObj mesh; // Token: 0x0400047B RID: 1147 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000353")] public RecastBBTreeBox c1; // Token: 0x0400047C RID: 1148 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000354")] public RecastBBTreeBox c2; } }