using System; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding.Util { // Token: 0x0200013C RID: 316 [Token(Token = "0x20000C7")] public interface IMovementPlane { // Token: 0x06000A36 RID: 2614 [Token(Token = "0x60008CB")] [Address(Slot = "0")] Vector2 ToPlane(Vector3 p); // Token: 0x06000A37 RID: 2615 [Token(Token = "0x60008CC")] [Address(Slot = "1")] Vector2 ToPlane(Vector3 p, out float elevation); // Token: 0x06000A38 RID: 2616 [Token(Token = "0x60008CD")] [Address(Slot = "2")] Vector3 ToWorld(Vector2 p, float elevation = 0f); } }