using System; using System.Threading; using Cpp2IlInjected; namespace Backtrace.Unity.Extensions { // Token: 0x02000048 RID: 72 [Token(Token = "0x2000033")] internal static class ThreadExtensions { // Token: 0x0600022B RID: 555 RVA: 0x00002068 File Offset: 0x00000268 [Token(Token = "0x60001D2")] [Address(RVA = "0x241AB30", Offset = "0x2419930", VA = "0x18241AB30")] public static string GenerateValidThreadName(this Thread thread) { return null; } } }