using System; using Backtrace.Unity.Model; using Cpp2IlInjected; namespace Backtrace.Unity.Runtime.Native { // Token: 0x0200001D RID: 29 [Token(Token = "0x2000011")] internal static class NativeClientFactory { // Token: 0x060000E1 RID: 225 RVA: 0x00002068 File Offset: 0x00000268 [Token(Token = "0x60000A9")] [Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630")] internal static INativeClient GetNativeClient(BacktraceConfiguration configuration, string gameObjectName) { return null; } } }