using System; using Cpp2IlInjected; namespace CSCore.DMO.Effects { // Token: 0x0200002A RID: 42 [Token(Token = "0x200002A")] public struct FlangerParameters { // Token: 0x040001E4 RID: 484 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40001E4")] public float WetDryMix; // Token: 0x040001E5 RID: 485 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40001E5")] public float Depth; // Token: 0x040001E6 RID: 486 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40001E6")] public float Feedback; // Token: 0x040001E7 RID: 487 [FieldOffset(Offset = "0xC")] [Token(Token = "0x40001E7")] public float Frequency; // Token: 0x040001E8 RID: 488 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40001E8")] public int Waveform; // Token: 0x040001E9 RID: 489 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40001E9")] public float Delay; // Token: 0x040001EA RID: 490 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40001EA")] public int Phase; } }