using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x0200001D RID: 29 [Token(Token = "0x200001D")] public enum ConnectionStateValue : byte { // Token: 0x040000CB RID: 203 [Token(Token = "0x40000CB")] Disconnected, // Token: 0x040000CC RID: 204 [Token(Token = "0x40000CC")] Connecting, // Token: 0x040000CD RID: 205 [Token(Token = "0x40000CD")] Connected = 3, // Token: 0x040000CE RID: 206 [Token(Token = "0x40000CE")] Disconnecting, // Token: 0x040000CF RID: 207 [Token(Token = "0x40000CF")] AcknowledgingDisconnect, // Token: 0x040000D0 RID: 208 [Token(Token = "0x40000D0")] Zombie } }