using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace ExitGames.Client.Photon.Encryption { // Token: 0x0200004C RID: 76 [Token(Token = "0x200004C")] public interface IPhotonEncryptor { // Token: 0x06000358 RID: 856 [Token(Token = "0x6000358")] [Address(Slot = "0")] void Init(byte[] encryptionSecret, byte[] hmacSecret, [Optional] byte[] ivBytes, bool chainingModeGCM = false); // Token: 0x06000359 RID: 857 [Token(Token = "0x6000359")] [Address(Slot = "1")] void Encrypt(byte[] data, int len, byte[] output, ref int offset, bool ivPrefix = true); // Token: 0x0600035A RID: 858 [Token(Token = "0x600035A")] [Address(Slot = "2")] byte[] Decrypt(byte[] data, int offset, int len, out int outLen, bool ivPrefix = true); // Token: 0x0600035B RID: 859 [Token(Token = "0x600035B")] [Address(Slot = "3")] byte[] CreateHMAC(byte[] data, int offset, int count); // Token: 0x0600035C RID: 860 [Token(Token = "0x600035C")] [Address(Slot = "4")] bool CheckHMAC(byte[] data, int len); } }