using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000017 RID: 23 [Token(Token = "0x2000017")] public interface ITrafficRecorder { // Token: 0x17000022 RID: 34 // (get) Token: 0x060000B0 RID: 176 // (set) Token: 0x060000B1 RID: 177 [Token(Token = "0x17000022")] bool Enabled { [Token(Token = "0x60000B0")] [Address(Slot = "0")] get; [Token(Token = "0x60000B1")] [Address(Slot = "1")] set; } // Token: 0x060000B2 RID: 178 [Token(Token = "0x60000B2")] [Address(Slot = "2")] void Record(byte[] inBuffer, int length, bool incoming, short peerId, IPhotonSocket connection); } }