using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000014 RID: 20 [Token(Token = "0x2000014")] internal static class SerializationProtocolFactory { // Token: 0x0600009B RID: 155 RVA: 0x0000209A File Offset: 0x0000029A [Token(Token = "0x600009B")] [Address(RVA = "0x659300", Offset = "0x658100", VA = "0x180659300")] internal static IProtocol Create(SerializationProtocol serializationProtocol) { return null; } } }