using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.EventSystems; namespace Photon.Pun.UtilityScripts { // Token: 0x0200001C RID: 28 [Token(Token = "0x200001C")] public class OnClickInstantiate : MonoBehaviour, IPointerClickHandler, IEventSystemHandler { // Token: 0x060000A0 RID: 160 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x60000A0")] [Address(RVA = "0x2D97CA0", Offset = "0x2D96AA0", VA = "0x182D97CA0", Slot = "4")] void IPointerClickHandler.OnPointerClick(PointerEventData OEKEOCOGKMG) { } // Token: 0x060000A1 RID: 161 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x60000A1")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public OnClickInstantiate() { } // Token: 0x04000075 RID: 117 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000075")] public PointerEventData.InputButton Button; // Token: 0x04000076 RID: 118 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000076")] public KeyCode ModifierKey; // Token: 0x04000077 RID: 119 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000077")] public GameObject Prefab; // Token: 0x04000078 RID: 120 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000078")] [SerializeField] private OnClickInstantiate.HIEAAMAEING InstantiateType; // Token: 0x0200001D RID: 29 [Token(Token = "0x200001D")] public enum HIEAAMAEING { // Token: 0x0400007A RID: 122 [Token(Token = "0x400007A")] Mine, // Token: 0x0400007B RID: 123 [Token(Token = "0x400007B")] Scene } } }