using System; using Cpp2IlInjected; using UnityEngine; namespace Photon.Pun { // Token: 0x02000039 RID: 57 [Token(Token = "0x2000039")] [RequireComponent(typeof(Rigidbody))] [AddComponentMenu("Photon Networking/Photon Rigidbody View")] public class PhotonRigidbodyView : MonoBehaviourPun, BLFKPFHDCOI { // Token: 0x06000396 RID: 918 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000396")] [Address(RVA = "0x3260580", Offset = "0x325F380", VA = "0x183260580", Slot = "13")] protected override void Awake() { } // Token: 0x06000397 RID: 919 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000397")] [Address(RVA = "0x32605D0", Offset = "0x325F3D0", VA = "0x1832605D0")] public void FixedUpdate() { } // Token: 0x06000398 RID: 920 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000398")] [Address(RVA = "0x3260880", Offset = "0x325F680", VA = "0x183260880", Slot = "15")] public void OnPhotonSerializeView(CIJGCGJKPEN DMMGOMOKEKK, EEAEPAPIPJB DBDDKLHPNNA) { } // Token: 0x06000399 RID: 921 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000399")] [Address(RVA = "0x3260ED0", Offset = "0x325FCD0", VA = "0x183260ED0")] public PhotonRigidbodyView() { } // Token: 0x04000157 RID: 343 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000157")] private float HAKPJGGNHEN; // Token: 0x04000158 RID: 344 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4000158")] private float MMNBPNAGFPF; // Token: 0x04000159 RID: 345 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000159")] private Rigidbody ADKMDGMGDAO; // Token: 0x0400015A RID: 346 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400015A")] private Vector3 FNKCOCOGCIB; // Token: 0x0400015B RID: 347 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x400015B")] private Quaternion FCHFCHPEIFH; // Token: 0x0400015C RID: 348 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400015C")] [HideInInspector] public bool m_SynchronizeVelocity; // Token: 0x0400015D RID: 349 [FieldOffset(Offset = "0x6D")] [Token(Token = "0x400015D")] [HideInInspector] public bool m_SynchronizeAngularVelocity; // Token: 0x0400015E RID: 350 [FieldOffset(Offset = "0x6E")] [Token(Token = "0x400015E")] [HideInInspector] public bool m_TeleportEnabled; // Token: 0x0400015F RID: 351 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400015F")] [HideInInspector] public float m_TeleportIfDistanceGreaterThan; } }