using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.DataStructures { // Token: 0x02000047 RID: 71 [Token(Token = "0x2000047")] [Serializable] public abstract class ResourcePrefabReference where T : Component { // Token: 0x0600013D RID: 317 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600013D")] [Address(RVA = "0x211A2A0", Offset = "0x21190A0", VA = "0x18211A2A0", Slot = "4")] public virtual T EDMOPEPBEHF() { return null; } // Token: 0x0600013E RID: 318 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600013E")] [Address(RVA = "0x118F5A0", Offset = "0x118E3A0", VA = "0x18118F5A0")] protected ResourcePrefabReference() { } // Token: 0x0400007E RID: 126 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400007E")] [SerializeField] protected string prefabName; } }