using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace SA.iOS.XCode { // Token: 0x0200001B RID: 27 [Token(Token = "0x200000F")] public class ISD_FrameworkHandler : MonoBehaviour { // Token: 0x17000011 RID: 17 // (get) Token: 0x0600003C RID: 60 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000011")] public static List AvailableFrameworks { [Token(Token = "0x6000032")] [Address(RVA = "0x387F280", Offset = "0x387E080", VA = "0x18387F280")] get { return null; } } // Token: 0x17000012 RID: 18 // (get) Token: 0x0600003D RID: 61 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000012")] public static List DefaultFrameworks { [Token(Token = "0x6000033")] [Address(RVA = "0x387FA60", Offset = "0x387E860", VA = "0x18387FA60")] get { return null; } } // Token: 0x0600003E RID: 62 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000034")] [Address(RVA = "0x387F080", Offset = "0x387DE80", VA = "0x18387F080")] public static string[] BaseFrameworksArray() { return null; } // Token: 0x0600003F RID: 63 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000035")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public ISD_FrameworkHandler() { } // Token: 0x04000164 RID: 356 [Token(Token = "0x400013F")] private static List _DefaultFrameworks; } }