using System; using Cpp2IlInjected; using SA.Foundation.Templates; using UnityEngine; namespace SA.iOS.GameKit { // Token: 0x020000CB RID: 203 [Token(Token = "0x20000A7")] [Serializable] public class ISN_GKSavedGameLoadResult : SA_Result { // Token: 0x060003C6 RID: 966 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000367")] [Address(RVA = "0x2A43390", Offset = "0x2A42190", VA = "0x182A43390")] private ISN_GKSavedGameLoadResult(string data) { } // Token: 0x060003C7 RID: 967 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000368")] [Address(RVA = "0x2A43330", Offset = "0x2A42130", VA = "0x182A43330")] private ISN_GKSavedGameLoadResult(SA_Error error) { } // Token: 0x17000123 RID: 291 // (get) Token: 0x060003C8 RID: 968 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000123")] public string StringData { [Token(Token = "0x6000369")] [Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")] get { return null; } } // Token: 0x17000124 RID: 292 // (get) Token: 0x060003C9 RID: 969 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000124")] public byte[] BytesArrayData { [Token(Token = "0x600036A")] [Address(RVA = "0x2A433F0", Offset = "0x2A421F0", VA = "0x182A433F0")] get { return null; } } // Token: 0x04000265 RID: 613 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400023A")] [SerializeField] private string m_Data; } }