using System; using Cpp2IlInjected; using SA.Foundation.Templates; using UnityEngine; namespace SA.iOS.GameKit { // Token: 0x020000CC RID: 204 [Token(Token = "0x20000A8")] [Serializable] public class ISN_GKSavedGameSaveResult : SA_Result { // Token: 0x060003CA RID: 970 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600036B")] [Address(RVA = "0x2A40620", Offset = "0x2A3F420", VA = "0x182A40620")] private ISN_GKSavedGameSaveResult(ISN_GKSavedGame savedGame) { } // Token: 0x060003CB RID: 971 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600036C")] [Address(RVA = "0x2A40940", Offset = "0x2A3F740", VA = "0x182A40940")] private ISN_GKSavedGameSaveResult(SA_Error error) { } // Token: 0x17000125 RID: 293 // (get) Token: 0x060003CC RID: 972 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000125")] public ISN_GKSavedGame SavedGame { [Token(Token = "0x600036D")] [Address(RVA = "0x3F6400", Offset = "0x3F5200", VA = "0x1803F6400")] get { return null; } } // Token: 0x04000266 RID: 614 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400023B")] [SerializeField] private ISN_GKSavedGame m_SavedGame; } }