using System; using Cpp2IlInjected; using UnityEngine; namespace StansAssets.Foundation.Extensions { // Token: 0x02000047 RID: 71 [Token(Token = "0x2000034")] public static class GameObjectExtensions { // Token: 0x06000107 RID: 263 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000C2")] [Address(RVA = "0x3810E10", Offset = "0x380FC10", VA = "0x183810E10")] public static void SetLayerRecursively(this GameObject gameObject, int layerNumber) { } // Token: 0x06000108 RID: 264 RVA: 0x0000251C File Offset: 0x0000071C [Token(Token = "0x60000C3")] [Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630")] public static int GetLocalIdentifierInFile(GameObject go) { return 0; } // Token: 0x06000109 RID: 265 RVA: 0x00002534 File Offset: 0x00000734 [Token(Token = "0x60000C4")] [Address(RVA = "0x3810DE0", Offset = "0x380FBE0", VA = "0x183810DE0")] public static Bounds GetRendererBounds(this GameObject go) { return default(Bounds); } // Token: 0x0600010A RID: 266 RVA: 0x0000254C File Offset: 0x0000074C [Token(Token = "0x60000C5")] [Address(RVA = "0x3810BC0", Offset = "0x380F9C0", VA = "0x183810BC0")] private static Bounds CalculateBounds(GameObject obj) { return default(Bounds); } } }