using System; using Cpp2IlInjected; using UnityEngine; namespace StansAssets.Foundation.Extensions { // Token: 0x02000050 RID: 80 [Token(Token = "0x200003D")] public static class Vector3Extensions { // Token: 0x0600011E RID: 286 RVA: 0x00002624 File Offset: 0x00000824 [Token(Token = "0x60000D9")] [Address(RVA = "0x3818B50", Offset = "0x3817950", VA = "0x183818B50")] public static float SqrDistance(this Vector3 a, in Vector3 b) { return 0f; } // Token: 0x0600011F RID: 287 RVA: 0x0000263C File Offset: 0x0000083C [Token(Token = "0x60000DA")] [Address(RVA = "0x3818970", Offset = "0x3817770", VA = "0x183818970")] public static Vector3 MultipliedBy(this Vector3 a, float s) { return default(Vector3); } // Token: 0x06000120 RID: 288 RVA: 0x00002654 File Offset: 0x00000854 [Token(Token = "0x60000DB")] [Address(RVA = "0x38189C0", Offset = "0x38177C0", VA = "0x1838189C0")] public static Vector3 MultipliedBy(this Vector3 a, Vector3 b) { return default(Vector3); } // Token: 0x06000121 RID: 289 RVA: 0x0000266C File Offset: 0x0000086C [Token(Token = "0x60000DC")] [Address(RVA = "0x3818A10", Offset = "0x3817810", VA = "0x183818A10")] public static Vector3 SmoothDampEuler(this Vector3 current, Vector3 target, ref Vector3 velocity, float smoothTime) { return default(Vector3); } } }