using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR.Extras { // Token: 0x02000320 RID: 800 [Token(Token = "0x2000162")] public struct PointerEventArgs { // Token: 0x04000EFC RID: 3836 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000E40")] public SteamVR_Input_Sources fromInputSource; // Token: 0x04000EFD RID: 3837 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000E41")] public uint flags; // Token: 0x04000EFE RID: 3838 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000E42")] public float distance; // Token: 0x04000EFF RID: 3839 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000E43")] public Transform target; } }