using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR.Extras { // Token: 0x0200031A RID: 794 [Token(Token = "0x200015D")] public class SteamVR_ForceSteamVRMode : MonoBehaviour { // Token: 0x06000F30 RID: 3888 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x600083D")] [Address(RVA = "0x199A810", Offset = "0x1999610", VA = "0x18199A810")] private IEnumerator Start() { return null; } // Token: 0x06000F31 RID: 3889 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600083E")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public SteamVR_ForceSteamVRMode() { } // Token: 0x04000EE1 RID: 3809 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000E28")] public GameObject vrCameraPrefab; // Token: 0x04000EE2 RID: 3810 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000E29")] public GameObject[] disableObjectsOnLoad; } }