using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002CD RID: 717 [Token(Token = "0x200012C")] public struct RenderModel_ComponentState_t { // Token: 0x04000989 RID: 2441 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000951")] public HmdMatrix34_t mTrackingToComponentRenderModel; // Token: 0x0400098A RID: 2442 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000952")] public HmdMatrix34_t mTrackingToComponentLocal; // Token: 0x0400098B RID: 2443 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000953")] public uint uProperties; } }