using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002D3 RID: 723 [Token(Token = "0x2000132")] public struct RenderModel_ControllerMode_State_t { // Token: 0x040009A0 RID: 2464 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000968")] public bool bScrollWheelVisible; } }