using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002CE RID: 718 [Token(Token = "0x200012D")] public struct RenderModel_Vertex_t { // Token: 0x0400098C RID: 2444 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000954")] public HmdVector3_t vPosition; // Token: 0x0400098D RID: 2445 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000955")] public HmdVector3_t vNormal; // Token: 0x0400098E RID: 2446 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000956")] public float rfTextureCoord0; // Token: 0x0400098F RID: 2447 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000957")] public float rfTextureCoord1; } }