using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000039 RID: 57 [Token(Token = "0x2000029")] public class SteamVR_Action_Pose_Source_Map : SteamVR_Action_In_Source_Map where Source : SteamVR_Action_Pose_Source, new() { // Token: 0x06000215 RID: 533 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60001C2")] [Address(RVA = "0x29D0B70", Offset = "0x29CF970", VA = "0x1829D0B70")] public void SetTrackingUniverseOrigin(ETrackingUniverseOrigin newOrigin) { } // Token: 0x06000216 RID: 534 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60001C3")] [Address(RVA = "0x29D0BF0", Offset = "0x29CF9F0", VA = "0x1829D0BF0", Slot = "9")] public virtual void UpdateValues(bool skipStateAndEventUpdates) { } // Token: 0x06000217 RID: 535 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60001C4")] [Address(RVA = "0x1190C70", Offset = "0x118FA70", VA = "0x181190C70")] public SteamVR_Action_Pose_Source_Map() { } } }