using System; using Cpp2IlInjected; using UnityEngine.Events; namespace Valve.VR { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000003")] [Serializable] public class SteamVR_Behaviour_BooleanEvent : UnityEvent { // Token: 0x0600003C RID: 60 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000019")] [Address(RVA = "0x225E0F0", Offset = "0x225CEF0", VA = "0x18225E0F0")] public SteamVR_Behaviour_BooleanEvent() { } } }