using System; using Cpp2IlInjected; using UnityEngine.Events; namespace Valve.VR { // Token: 0x02000009 RID: 9 [Token(Token = "0x2000005")] [Serializable] public class SteamVR_Behaviour_Pose_ConnectedChangedEvent : UnityEvent { // Token: 0x0600003E RID: 62 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600001B")] [Address(RVA = "0x225FC80", Offset = "0x225EA80", VA = "0x18225FC80")] public SteamVR_Behaviour_Pose_ConnectedChangedEvent() { } } }