using System; using Cpp2IlInjected; using UnityEngine.Events; namespace Valve.VR { // Token: 0x0200000B RID: 11 [Token(Token = "0x2000007")] [Serializable] public class SteamVR_Behaviour_Pose_TrackingChangedEvent : UnityEvent { // Token: 0x06000040 RID: 64 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600001D")] [Address(RVA = "0x2260880", Offset = "0x225F680", VA = "0x182260880")] public SteamVR_Behaviour_Pose_TrackingChangedEvent() { } } }