using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x020002FB RID: 763 [Token(Token = "0x200014C")] [ExecuteInEditMode] [RequireComponent(typeof(MeshRenderer), typeof(MeshFilter))] public class SteamVR_Frustum : MonoBehaviour { // Token: 0x06000E51 RID: 3665 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600079F")] [Address(RVA = "0x193FC20", Offset = "0x193EA20", VA = "0x18193FC20")] public void UpdateModel() { } // Token: 0x06000E52 RID: 3666 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007A0")] [Address(RVA = "0x193F8A0", Offset = "0x193E6A0", VA = "0x18193F8A0")] private void OnDeviceConnected(int i, bool connected) { } // Token: 0x06000E53 RID: 3667 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007A1")] [Address(RVA = "0x193FB40", Offset = "0x193E940", VA = "0x18193FB40")] private void OnEnable() { } // Token: 0x06000E54 RID: 3668 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007A2")] [Address(RVA = "0x193FA60", Offset = "0x193E860", VA = "0x18193FA60")] private void OnDisable() { } // Token: 0x06000E55 RID: 3669 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60007A3")] [Address(RVA = "0x1940670", Offset = "0x193F470", VA = "0x181940670")] public SteamVR_Frustum() { } // Token: 0x04000DF2 RID: 3570 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000D86")] public SteamVR_TrackedObject.EIndex index; // Token: 0x04000DF3 RID: 3571 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000D87")] public float fovLeft; // Token: 0x04000DF4 RID: 3572 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000D88")] public float fovRight; // Token: 0x04000DF5 RID: 3573 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000D89")] public float fovTop; // Token: 0x04000DF6 RID: 3574 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000D8A")] public float fovBottom; // Token: 0x04000DF7 RID: 3575 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000D8B")] public float nearZ; // Token: 0x04000DF8 RID: 3576 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000D8C")] public float farZ; } }