using System; using System.Collections.Generic; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020000A7 RID: 167 [Token(Token = "0x2000061")] [Serializable] public class SteamVR_Input_BindingFile { // Token: 0x0600064F RID: 1615 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000524")] [Address(RVA = "0x1946280", Offset = "0x1945080", VA = "0x181946280")] public SteamVR_Input_BindingFile() { } // Token: 0x0400022D RID: 557 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000215")] public string app_key; // Token: 0x0400022E RID: 558 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000216")] public Dictionary bindings; // Token: 0x0400022F RID: 559 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000217")] public string controller_type; // Token: 0x04000230 RID: 560 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000218")] public string description; // Token: 0x04000231 RID: 561 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000219")] public string name; } }