using System; using System.Collections.Generic; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020000A9 RID: 169 [Token(Token = "0x2000063")] [Serializable] public class SteamVR_Input_BindingFile_Chord { // Token: 0x06000651 RID: 1617 RVA: 0x0000458C File Offset: 0x0000278C [Token(Token = "0x6000526")] [Address(RVA = "0x1945230", Offset = "0x1944030", VA = "0x181945230", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000652 RID: 1618 RVA: 0x000045A4 File Offset: 0x000027A4 [Token(Token = "0x6000527")] [Address(RVA = "0x19424F0", Offset = "0x19412F0", VA = "0x1819424F0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x06000653 RID: 1619 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000528")] [Address(RVA = "0x1945500", Offset = "0x1944300", VA = "0x181945500")] public SteamVR_Input_BindingFile_Chord() { } // Token: 0x04000237 RID: 567 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400021F")] public string output; // Token: 0x04000238 RID: 568 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000220")] public List> inputs; } }