using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002A6 RID: 678 [Token(Token = "0x2000105")] public struct VREvent_Chaperone_t { // Token: 0x040008E1 RID: 2273 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008A9")] public ulong m_nPreviousUniverse; // Token: 0x040008E2 RID: 2274 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40008AA")] public ulong m_nCurrentUniverse; } }