using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002C9 RID: 713 [Token(Token = "0x2000128")] public struct VROverlayIntersectionResults_t { // Token: 0x0400097C RID: 2428 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000944")] public HmdVector3_t vPoint; // Token: 0x0400097D RID: 2429 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000945")] public HmdVector3_t vNormal; // Token: 0x0400097E RID: 2430 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000946")] public HmdVector2_t vUVs; // Token: 0x0400097F RID: 2431 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000947")] public float fDistance; } }