using System; using Cpp2IlInjected; namespace System.Configuration { /// Specifies the type of a object. // Token: 0x02000006 RID: 6 [Token(Token = "0x2000006")] public enum ConfigurationElementCollectionType { /// The default type of . Collections of this type contain elements that can be merged across a hierarchy of configuration files. At any particular level within such a hierarchy, , , and directives are used to modify any inherited properties and specify new ones. // Token: 0x04000002 RID: 2 [Token(Token = "0x4000002")] AddRemoveClearMap = 1, /// Same as , except that this type causes the object to sort its contents such that inherited elements are listed last. // Token: 0x04000003 RID: 3 [Token(Token = "0x4000003")] AddRemoveClearMapAlternate = 3, /// Collections of this type contain elements that apply to the level at which they are specified, and to all child levels. A child level cannot modify the properties specified by a parent element of this type. // Token: 0x04000004 RID: 4 [Token(Token = "0x4000004")] BasicMap = 0, /// Same as , except that this type causes the object to sort its contents such that inherited elements are listed last. // Token: 0x04000005 RID: 5 [Token(Token = "0x4000005")] BasicMapAlternate = 2 } }