using System; using Cpp2IlInjected; namespace Unity { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000F")] internal sealed class ThrowStub : ObjectDisposedException { // Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000023")] [Address(RVA = "0x74E410", Offset = "0x74D210", VA = "0x18074E410")] public static void ThrowNotSupportedException() { } } }