using System;
using Cpp2IlInjected;
namespace System.Drawing.Drawing2D
{
/// Specifies whether commands in the graphics stack are terminated (flushed) immediately or executed as soon as possible.
// Token: 0x02000046 RID: 70
[Token(Token = "0x2000046")]
public enum FlushIntention
{
/// Specifies that the stack of all graphics operations is flushed immediately.
// Token: 0x040001B1 RID: 433
[Token(Token = "0x40001B1")]
Flush,
/// Specifies that all graphics operations on the stack are executed as soon as possible. This synchronizes the graphics state.
// Token: 0x040001B2 RID: 434
[Token(Token = "0x40001B2")]
Sync
}
}