using System; using Cpp2IlInjected; namespace System.Drawing.Drawing2D { /// Specifies whether commands in the graphics stack are terminated (flushed) immediately or executed as soon as possible. // Token: 0x02000046 RID: 70 [Token(Token = "0x2000046")] public enum FlushIntention { /// Specifies that the stack of all graphics operations is flushed immediately. // Token: 0x040001B1 RID: 433 [Token(Token = "0x40001B1")] Flush, /// Specifies that all graphics operations on the stack are executed as soon as possible. This synchronizes the graphics state. // Token: 0x040001B2 RID: 434 [Token(Token = "0x40001B2")] Sync } }