using System; using Cpp2IlInjected; namespace UnityEngine.AddressableAssets { // Token: 0x02000026 RID: 38 [Token(Token = "0x2000026")] [Serializable] public class AssetReferenceSprite : AssetReferenceT { // Token: 0x06000120 RID: 288 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x6000120")] [Address(RVA = "0x2312A10", Offset = "0x2311810", VA = "0x182312A10")] public AssetReferenceSprite(string guid) { } // Token: 0x06000121 RID: 289 RVA: 0x00002D5C File Offset: 0x00000F5C [Token(Token = "0x6000121")] [Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "20")] public override bool ValidateAsset(string path) { return default(bool); } } }