using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.AddressableAssets.ResourceLocators; using UnityEngine.ResourceManagement.ResourceLocations; namespace UnityEngine.AddressableAssets { // Token: 0x0200002E RID: 46 [Token(Token = "0x200002E")] internal class DynamicResourceLocator : IResourceLocator { // Token: 0x1700002C RID: 44 // (get) Token: 0x0600014E RID: 334 RVA: 0x000020AE File Offset: 0x000002AE [Token(Token = "0x1700002C")] public string LocatorId { [Token(Token = "0x600014E")] [Address(RVA = "0x23169D0", Offset = "0x23157D0", VA = "0x1823169D0", Slot = "4")] get { return null; } } // Token: 0x1700002D RID: 45 // (get) Token: 0x0600014F RID: 335 RVA: 0x000020AE File Offset: 0x000002AE [Token(Token = "0x1700002D")] public virtual IEnumerable Keys { [Token(Token = "0x600014F")] [Address(RVA = "0x2316990", Offset = "0x2315790", VA = "0x182316990", Slot = "7")] get { return null; } } // Token: 0x06000150 RID: 336 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x6000150")] [Address(RVA = "0x3FFB80", Offset = "0x3FE980", VA = "0x1803FFB80")] public DynamicResourceLocator(AddressablesImpl addr) { } // Token: 0x06000151 RID: 337 RVA: 0x00002F3C File Offset: 0x0000113C [Token(Token = "0x6000151")] [Address(RVA = "0x23166F0", Offset = "0x23154F0", VA = "0x1823166F0", Slot = "6")] public bool Locate(object key, Type type, out IList locations) { return default(bool); } // Token: 0x06000152 RID: 338 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x6000152")] [Address(RVA = "0x2316360", Offset = "0x2315160", VA = "0x182316360")] private void CreateDynamicLocations(Type type, IList locations, string locName, string subKey, IResourceLocation mainLoc) { } // Token: 0x04000073 RID: 115 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000073")] private AddressablesImpl m_Addressables; } }