using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.AddressableAssets.Utility { // Token: 0x02000033 RID: 51 [Token(Token = "0x2000033")] internal static class SerializationUtilities { // Token: 0x0600015C RID: 348 RVA: 0x00002F9C File Offset: 0x0000119C [Token(Token = "0x600015C")] [Address(RVA = "0x1824CD0", Offset = "0x1823AD0", VA = "0x181824CD0")] internal static int ReadInt32FromByteArray(byte[] data, int offset) { return 0; } // Token: 0x0600015D RID: 349 RVA: 0x00002FB4 File Offset: 0x000011B4 [Token(Token = "0x600015D")] [Address(RVA = "0x231BA30", Offset = "0x231A830", VA = "0x18231BA30")] internal static int WriteInt32ToByteArray(byte[] data, int val, int offset) { return 0; } // Token: 0x0600015E RID: 350 RVA: 0x000020AE File Offset: 0x000002AE [Token(Token = "0x600015E")] [Address(RVA = "0x231B500", Offset = "0x231A300", VA = "0x18231B500")] internal static object ReadObjectFromByteArray(byte[] keyData, int dataIndex) { return null; } // Token: 0x0600015F RID: 351 RVA: 0x00002FCC File Offset: 0x000011CC [Token(Token = "0x600015F")] [Address(RVA = "0x231BAE0", Offset = "0x231A8E0", VA = "0x18231BAE0")] internal static int WriteObjectToByteList(object obj, List buffer) { return 0; } // Token: 0x02000034 RID: 52 [Token(Token = "0x2000034")] internal enum ObjectType { // Token: 0x04000088 RID: 136 [Token(Token = "0x4000088")] AsciiString, // Token: 0x04000089 RID: 137 [Token(Token = "0x4000089")] UnicodeString, // Token: 0x0400008A RID: 138 [Token(Token = "0x400008A")] UInt16, // Token: 0x0400008B RID: 139 [Token(Token = "0x400008B")] UInt32, // Token: 0x0400008C RID: 140 [Token(Token = "0x400008C")] Int32, // Token: 0x0400008D RID: 141 [Token(Token = "0x400008D")] Hash128, // Token: 0x0400008E RID: 142 [Token(Token = "0x400008E")] Type, // Token: 0x0400008F RID: 143 [Token(Token = "0x400008F")] JsonObject } } }