using System; using System.Collections.Generic; using Cpp2IlInjected; namespace Unity.Burst { // Token: 0x0200000E RID: 14 [Token(Token = "0x200000E")] internal static class SharedStatic { // Token: 0x0600001E RID: 30 RVA: 0x000020E2 File Offset: 0x000002E2 [Token(Token = "0x600001E")] [Address(RVA = "0x38C9220", Offset = "0x38C8020", VA = "0x1838C9220")] public unsafe static void* GetOrCreateSharedStaticInternal(long getHashCode64, long getSubHashCode64, uint sizeOf, uint alignment) { return null; } // Token: 0x04000013 RID: 19 [Token(Token = "0x4000013")] private static readonly Dictionary HashToType; } }