using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200000A RID: 10 [Token(Token = "0x2000009")] public enum AmbientOcclusionQuality { // Token: 0x04000015 RID: 21 [Token(Token = "0x4000010")] Lowest, // Token: 0x04000016 RID: 22 [Token(Token = "0x4000011")] Low, // Token: 0x04000017 RID: 23 [Token(Token = "0x4000012")] Medium, // Token: 0x04000018 RID: 24 [Token(Token = "0x4000013")] High, // Token: 0x04000019 RID: 25 [Token(Token = "0x4000014")] Ultra } }