using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000B")] [Serializable] public sealed class AmbientOcclusionQualityParameter : ParameterOverride { // Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000009")] [Address(RVA = "0x2064A70", Offset = "0x2063870", VA = "0x182064A70")] public AmbientOcclusionQualityParameter() { } } }