using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200004F RID: 79 [Token(Token = "0x2000040")] [Serializable] public sealed class FloatParameter : ParameterOverride { // Token: 0x060000CA RID: 202 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000C9")] [Address(RVA = "0x20700C0", Offset = "0x206EEC0", VA = "0x1820700C0", Slot = "9")] public override void Interp(float from, float to, float t) { } // Token: 0x060000CB RID: 203 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000CA")] [Address(RVA = "0x20700E0", Offset = "0x206EEE0", VA = "0x1820700E0")] public FloatParameter() { } } }