using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000029 RID: 41 [Token(Token = "0x2000024")] [PostProcess(typeof(GrainRenderer), "Unity/Grain", true)] [Serializable] public sealed class Grain : PostProcessEffectSettings { // Token: 0x0600004D RID: 77 RVA: 0x000021D8 File Offset: 0x000003D8 [Token(Token = "0x600004D")] [Address(RVA = "0x2068330", Offset = "0x2067130", VA = "0x182068330", Slot = "4")] public override bool IsEnabledAndSupported(PostProcessRenderContext context) { return default(bool); } // Token: 0x0600004E RID: 78 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600004E")] [Address(RVA = "0x2070F30", Offset = "0x206FD30", VA = "0x182070F30")] public Grain() { } // Token: 0x040000AB RID: 171 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400008B")] [Tooltip("Enable the use of colored grain.")] public BoolParameter colored; // Token: 0x040000AC RID: 172 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400008C")] [Range(0f, 1f)] [Tooltip("Grain strength. Higher values mean more visible grain.")] public FloatParameter intensity; // Token: 0x040000AD RID: 173 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400008D")] [Range(0.3f, 3f)] [Tooltip("Grain particle size.")] public FloatParameter size; // Token: 0x040000AE RID: 174 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400008E")] [Range(0f, 1f)] [DisplayName("Luminance Contribution")] [Tooltip("Controls the noise response curve based on scene luminance. Lower values mean less noise in dark areas.")] public FloatParameter lumContrib; } }