using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000021 RID: 33 [Token(Token = "0x200001D")] public enum KernelSize { // Token: 0x0400008D RID: 141 [Token(Token = "0x4000078")] Small, // Token: 0x0400008E RID: 142 [Token(Token = "0x4000079")] Medium, // Token: 0x0400008F RID: 143 [Token(Token = "0x400007A")] Large, // Token: 0x04000090 RID: 144 [Token(Token = "0x400007B")] VeryLarge } }