using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [AttributeUsage(AttributeTargets.Field)] public sealed class MaxAttribute : Attribute { // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x20735C0", Offset = "0x20723C0", VA = "0x1820735C0")] public MaxAttribute(float max) { } // Token: 0x04000002 RID: 2 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000002")] public readonly float max; } }