using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200007F RID: 127 [Token(Token = "0x200005E")] internal static class MeshUtilities { // Token: 0x060001EC RID: 492 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x60001C3")] [Address(RVA = "0x2073690", Offset = "0x2072490", VA = "0x182073690")] internal static Mesh GetColliderMesh(Collider collider) { return null; } // Token: 0x060001ED RID: 493 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x60001C4")] [Address(RVA = "0x2073970", Offset = "0x2072770", VA = "0x182073970")] internal static Mesh GetPrimitive(PrimitiveType primitiveType) { return null; } // Token: 0x060001EE RID: 494 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x60001C5")] [Address(RVA = "0x20735F0", Offset = "0x20723F0", VA = "0x1820735F0")] private static Mesh GetBuiltinMesh(PrimitiveType primitiveType) { return null; } // Token: 0x04000248 RID: 584 [Token(Token = "0x400019E")] private static Dictionary s_Primitives; // Token: 0x04000249 RID: 585 [Token(Token = "0x400019F")] private static Dictionary s_ColliderPrimitives; } }