using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200002E RID: 46 [Token(Token = "0x2000029")] [Preserve] internal sealed class MotionBlurRenderer : PostProcessEffectRenderer { // Token: 0x06000059 RID: 89 RVA: 0x00002238 File Offset: 0x00000438 [Token(Token = "0x6000059")] [Address(RVA = "0x46C990", Offset = "0x46B790", VA = "0x18046C990", Slot = "5")] public override DepthTextureMode GetCameraFlags() { return DepthTextureMode.None; } // Token: 0x0600005A RID: 90 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600005A")] [Address(RVA = "0x2073ED0", Offset = "0x2072CD0", VA = "0x182073ED0")] private void CreateTemporaryRT(PostProcessRenderContext context, int nameID, int width, int height, RenderTextureFormat RTFormat) { } // Token: 0x0600005B RID: 91 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600005B")] [Address(RVA = "0x2073F90", Offset = "0x2072D90", VA = "0x182073F90", Slot = "8")] public override void Render(PostProcessRenderContext context) { } // Token: 0x0600005C RID: 92 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600005C")] [Address(RVA = "0x2074B10", Offset = "0x2073910", VA = "0x182074B10")] public MotionBlurRenderer() { } // Token: 0x0200002F RID: 47 [Token(Token = "0x200006D")] private enum Pass { // Token: 0x040000BB RID: 187 [Token(Token = "0x400026C")] VelocitySetup, // Token: 0x040000BC RID: 188 [Token(Token = "0x400026D")] TileMax1, // Token: 0x040000BD RID: 189 [Token(Token = "0x400026E")] TileMax2, // Token: 0x040000BE RID: 190 [Token(Token = "0x400026F")] TileMaxV, // Token: 0x040000BF RID: 191 [Token(Token = "0x4000270")] NeighborMax, // Token: 0x040000C0 RID: 192 [Token(Token = "0x4000271")] Reconstruction } } }